![]() ![]() They define the properties of each newly created element, respectively. If on the other hand, you only wish to open these other preset libraries temporarily, use the Content Browser navigate to the folder where the libraries are located and double-click on the libraries.įurthermore, you will find a folder named Defaults in which all preset elements (objects, shaders, materials, tags) are saved. If you want to permanently integrate these preset libraries into Cinema 4D, copy them to your Cinema 4D user library/browser directory. Under Presets you will also find special presets that, for example, were included in the software package you ordered from. ![]() If, on the other hand, you place these in the library / browser user directory this write protection will be omitted. ![]() If you open preset libraries via double-click or by dragging them into the Content Browser they will be write protected. Select the option again to restore the library to an unlocked state. If a library is locked, it will be marked with a lock icon. If this option is active, items in the library cannot be deleted, renamed or added. Preset libraries can be write-protected by activating the Read Only option (right-click on library). Special instructions can be found at the bottom of this page. Presets that cannot be clearly assigned (e.g., color gradien tor spline presets) will be loaded directly from the Attribute Manager (e.g., via Load Preset). If multiple presets are selected, the Open command in the context menu must be used. Most presets can - as long as they can be clearly asigned - be loaded from the Content Browser via drag & drop or double-click. From here, you can relocate them as you see fit by simply creating new preset libraries ( File / New Preset Library) and dragging the shader presets there. See also Color Presets and Preset Manager.īy default, presets created by the user will be placed into the Presets / User directory, in an appropriately named folder. BodyPaint 3D brushes and Colors adhere to their own preset systems. ![]()
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